RoboGladiators Game Rules

Updated: 29 March 2017

 

Download the RoboGladiators challenge manual here or refer to the rules below.


Eligibility

  • Participants must be 16 years old and below as of 31 December 2017.
  • The maximum number of participants per team is 3.
  • The minimum number of participants per team is 2.

Game Objective(s)

The theme for this year’s challenge is ‘Our Urban City’. Due to limited land space, urban centres like Singapore face the major problem of competing land. Your aim is to build a robot that can push your opponent’s robot out of the playfield whilst simultaneously overcoming an obstacle. Can you emerge as the winner to claim your land? Good luck!

 

Playfield Design

  • Playfield design will change according to the current Round.
  • The Group Stage Playfield, for all teams, is shown below, in Figure 1.

Screen Shot 2017-02-28 at 7.25.26 PM

●  Blue and Red Starting Areas will be adjacent to each other.
●  Each Starting Area is 600mm x 600mm, and the obstacle is 600mm x 600mm.
●  After the Group Stages, teams in Division A Knockout Stages will use the playfield shown below, in Figure 2.
Screen Shot 2017-02-28 at 7.26.43 PM
●  Each Starting Area is 300mm x 600mm, and the obstacle is 600mm x 600mm.
●  The obstacle used for the Group Stages and Division A Knockout Stage is shown below, in Figure 3.
Screen Shot 2017-02-28 at 7.27.36 PM
●  The obstacle is a series of bumps across the length of the 600mm x 600mm tile.
●  Each bump is 30mm wide and 10mm high.

● After the Group Stages, teams in Division B Knockout Stages will use the playfield shown below, in Figure 4.

Screen Shot 2017-02-28 at 7.28.23 PM

●  Each Starting Area is 300mm x 600mm, and there will be no obstacle present in between the Starting Areas.
●  For the finals of the Division B Knockout Stages, teams will use the playfield shown below, in Figure 5.

Screen Shot 2017-02-28 at 7.28.30 PM

 

● Each Starting Area is 600mm x 600mm, and there will be no obstacle present in between the Starting Areas.

 

Game Play

●  Teams are to push the opposing team’s robots out of the playing area, whilst simultaneously overcoming the obstacles found on the playfield.
●  Teams are to control their robots using any form of wireless device (e.g. PS2 or PS4 controllers or NXT-NXT Bluetooth).●  A robot is defined as ‘out of the playing area’ when the robot is not in direct contact with any portion of the playfield.●  In the event LEGO® parts fall off the robot during the Game, they will be considered as stray parts and not part of the robot.

●  Stray parts on the playfield will not be removed during the duration of the Game. Team members are not to manually remove them, regardless of the situation.

●  In the event stray parts fall off the playfield, teams can shift them to prevent obstruction for participation in the Game. However, teams are not allowed to re-attach these stray parts to their robot, or any other robot.

●  Teams are not allowed to control their robots when the time limit is reached. Wireless control devices are to be placed on the floor.

 

Group Stages

  • On the event day, teams will be randomly allocated to form 8 groups of 5 teams.
  • For each Game: within the group of 5 teams, two teams will be assigned to the Blue faction while 2 other teams will be assigned to the Red faction.
  • Teams are to work together as a pair within their factions to push out robots from the opposing faction.
  • For each Game, there will be one team not participating.
  • Each team will be paired with every other team twice.
  • In each Group, there will be a total of 10 games.
  • An example, with different teams indicated by the numbers 1 to 5, is shown below:

Screen Shot 2017-02-28 at 7.31.08 PM●  Each robot remaining on the playfield at the end of the game will receive 2 points.

●  For each opposing robot pushed off the playfield, both members in the faction (Red or Blue) will receive 2 points.

●  The time limit for each Group Stage Game is 2 minutes and 30 seconds.

 

Group Stage Ranking System

●  The top two teams in each group with the highest scores at the end of the Group Stages will proceed to the Division A Knockout Stages.

●  Teams in 3rd, 4th and 5th positions for each group will proceed to the Division B Knockout Stages.

●  In the event of a tie, the winner will be decided according to the number of times the team remains on the playfield at the end of the Game – the team that remains on the playfield more, will proceed.

●  If tie-breakers are unable to determine a winner, the relevant teams will compete in an individual head-to-head competition on the Group Stage Playfield shown in Figure 1 to determine the winner.

●  In the event there are multiple teams in the tie-breaker, their final position will be determined based on their tie-breaker performance.

●  Teams allocated to Division A and Division B will not play against each other, i.e. Division A teams will not play against Division B teams.

 

Division A Knockout Stages

  • Teams will compete individually to push their opponent out of the playfield within the time limit.
  • The time limit for each Division A Knockout Stage Game is 4 minutes.
  • The Round of 16, Quarterfinals and Semi-finals will be conducted in a “best of 3” format, where teams are required to win two out of three games played against their opponent.
  • For the 3rd/4th placement Round and Finals, teams will play 1 game only.
  • If no robot has been pushed out of the playing area after the time limit is reached, the winner of the Game will be the robot which is furthest from their respective starting area while pushing their opponent.

Division B Knockout Stages

  • For Division B, they will be competing on playfields without the obstacle described in Figure 3.
  • Teams will compete individually to push their opponent out of the playfield within the time limit.
  • The time limit for each Division B Knockout Stage Game is 4 minutes.
  • For all Rounds, teams will play 1 game only.
  • For the Finals of Division B, it will be a three-way game involving three teams and will be played on the playfield described in Figure 5.
  • If no robot has been pushed out of the playing area after the time limit is reached, the winner of the Game will be the robot which is furthest from their respective starting area while pushing their opponent.

General Rules

●  Teams may build their robot prior to the competition day.

●  Only 2 team members are allowed at the playfield.

●  The robot must be within the dimensions of 300mm x 300mm x 300mm during inspection and no further amendments can be made after passing inspection.

●  After the run begins, there is no restriction on the dimensions of the robot.

●  Teams are allowed to use any LEGO® part (e.g. parts from RCX, NXT or EV3 sets).

●  Teams can use up to 4 motors (RCX, NXT or EV3), and only ONE RCX, NXT or EV3 brick.

●  Teams are allowed to use any programming software to program their robots (e.g. Labview, RoboLab, NXT-G, EV3-G).

●  Teams who fail inspection will be given 5 minutes to make adjustments on the spot. If the robot is still unable to pass the inspection, the team will be disqualified from the round.

●  Any form of wireless device can be used for remote control purposes.

●  Teams found interfering with communication devices of other teams may be disqualified from the Game, Round or entire competition.

  • Interference refers to the act of causing connection problems on the opponent’s robot or communication device, and includes disconnecting of the device, damaging with intent, or taking control of their devices.

● Referees have the rights to disqualify any team showing defiance or exhibiting

an unacceptable behaviour.