MechaMania Game Rules

Updated: 3 May 2017

 

Download the MechaMania challenge manual here or refer to the rules below.

*All updates from original game rules are highlighted in red below*


Eligibility

  • Participants must be 16 years old and below as of 31 December 2017.
  • The maximum number of participants per team is 3.
  • The minimum number of participants per team is 2.

Game Objective(s)

The theme for this year’s challenge is ‘Our Urban City’. Many cities face an air pollution crisis. In this game, your robot is to save the city by removing harmful air pollutants represented by Scoring Objects A and B, with B being the more hazardous compound. You are to dispose of them into the Scoring Baskets as quickly as possible.

Teams are to score as many scoring objects into the scoring baskets as possible within the 1 minute time limit.

 

Playfield Design

  • The playfield used is shown below, in Figure 1

Screen Shot 2017-02-28 at 7.11.01 PM

 

  • The Start Area is 300mm x 300mm, and the Playing Area is 3000mm x 300mm.
  • There are five Scoring Basket positions, indicated by the shaded areas labelled 1 to 5.
  • Basket 1 is 300mm from the Start Area.
  • Basket 5 is located at the end of 3000mm Playing Area.
  • Basket 4 and 5 and Baskets 2 and 3 are 300mm apart, and Baskets 3 and 4 are 600mm apart.

 

Basket Layout and Design

  • There are two types of Scoring Baskets, Large Scoring Baskets and SmallScoring Baskets.
    • The Large Scoring Basket is 300mm x 200mm x 70mm
    • The Small Scoring Basket is 200mm x 200mm x 70mm
  • Small Scoring Baskets will be placed at locations 2 and 3.
  • Large Scoring Baskets will be placed at locations 1, 4 and 5.
  • Scoring Baskets will be centred within each lane.

 

Game Play

  • Each robot will start in the Start Area at one end of the playfield.
  • Robots are to deposit Scoring Objects into the Scoring Baskets, without leaving the Start Area throughout the duration of the Game.
  • Teams may only possess a MAXIMUM of 5 Scoring Objects on their robot, regardless of type of Scoring Object
  • Teams are not allowed to interact with their robot during the game, except to:
    • Reload the Scoring Object(s) onto their robot
    • Manually position their robot within the Start Area
    • Change program
  • While teams are interacting with their robot, the robot must not be attempting to score at the same time.
  • Should a scoring object from one team lands in another team’s basket, it will be forfeited and removed by the referee after the game.
  • The time limit for each Game is 1 minute.
  • There will be 2 Rounds, with 2 Games per Round.

 

Round 1

  • Scoring Object A is a ping pong ball, and is used for Rounds 1 and 2. A sample is shown below in Figure 2:

Screen Shot 2017-02-28 at 7.14.44 PM

 

  • Teams are to deposit the given ping pong balls into the various Scoring Baskets to score points. Scores will be tabulated at the end of each Game.
  • Objects that have been scored may not be removed by the team from the Scoring Basket, or from the playfield during the course of the Game.
  • Each Scoring Object A in a Scoring Basket will score points for the team, following the scoring table shown below:

Basket Position

Score per Scoring Object A

1

1

2

3

3

4

4

4

5

5

  • The score for both Games will be recorded.
  • The best score of the 2 Games will be taken, and the team will be ranked accordingly in terms of scoring with other teams.

Round 2

  • A new Scoring Object, Scoring Object B, will be provided in addition to the ping pong balls used in Round 1. The identity of Scoring Object B will only be revealed on the event day.
  • Each team will be given five ‘Scoring Object B’s to attempt to score additional points.
  • Teams will be given 30 minutes after the reveal of the new Scoring Object to make necessary changes to their robots before Game 1 of Round 2 begins.
  • A further 30 (changed on 3 May 2017) minutes will be given to all teams after Game 1 to make any additional modifications before the commencement of Game 2.
  • During these times the playfield will be made available for teams to test their robots. (added on 3 May 2017)
  • All robots will be quarantined outside these given times for the duration of Round 2.
  • Each ping pong ball in a Scoring Basket will score points for the team, following the scoring table shown below:

Basket Position

Score per Scoring Object A

1

1

2

3

3

4

4

4

5

5

• Each new Scoring Object in a Scoring Basket will score points for the team, following the scoring table shown below:

Basket Position

Score per Scoring Object B

1

5

2

15

3

20

4

20

5

25

  • The score for both Games will be recorded.
  • The best score of the 2 Games will be taken, and the team will be ranked accordingly in terms of scoring with other teams.

Quarantine

• Robots will be quarantined during Round 2 during the following times:

  • After the first 30 minutes given for modifications, till the team’s participation in Game 1
  • After Game 1, till commencement of the additional 15 minutes for modifications
  • After the additional 30 (changed on 3 May 2017) minutes given for modifications, till the team’s participation in Game 2
  • Robots are to be placed at designated Quarantine Zones, and teams are only to collect their robots before participating in the Games in Round 2.
  • After completion of Game 1, teams are to place their robots back in the Quarantine Zone and wait for the designated time slots given for modification.
  • Teams are not required to place their robot back in Quarantine after the completion of Game 2 in Round 2.

Ranking System

  • Teams will be ranked from the highest to the lowest score for each round. Only the best score of the 2 games will be used in this ranking.
  • In the event that teams have the same final score, the lower-scoring game’s results will be taken into consideration.
  • In the event teams have the same overall score after all 4 games, 30-second tiebreakers will be carried out to determine the team’s final rankings.

General Rules

  • Only two team members are allowed at the playfield.
  • The dimensions of the robot must not exceed 250mm x 250mm x 250mm during inspection and at the start of the run.
  • After the run begins, there is no size restriction. However, the robot must remain within the confines of the Start Area.
  • Teams are allowed to use any LEGO® part (e.g. parts from RCX, NXT or EV3 sets).
  • Teams can use up to 4 motors (RCX, NXT or EV3), and only ONE RCX, NXT or EV3 brick.
  • Teams are allowed to use any programming software to program their robots (e.g. Labview, RoboLab, NXT-G, EV3-G).
  • Teams who fail inspection will be given 5 minutes to make adjustments on the spot. If the robot is still unable to pass the inspection, the team will be disqualified from the game.
  • Referees have the rights to disqualify any team showing defiance or exhibiting an unacceptable behavior.